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A global base of 45 million Wii owners – amassed in the space of two years – leads to only one possible conclusion: Nintendo was right all along. The doubters and the doom-mongers, each and every one, were wrong. “If you want to get an idea of how successful the Wii has been for Nintendo,” says Jesse Divnich, Director of Analytical Services for Electronic Entertainment Design and Research, “then look no further than this statistic: If you split the total profit made from the Wii into the whole of Nintendo’s workforce, you would see that each Nintendo employee represents $1.6 million in profit. That’s ‘each’ – every single one.” At least, that’s the story so far. Nintendo has demonstrated that there’s an ocean of casual gamers to pursue; that they can be allured by a $250 console; that they can enjoy videogames. But the company’s theory won’t be fully tested until a great gaming tradition arrives.
The arrival of next-gen consoles has become such a routine affair that it’s initially tricky to pinpoint precisely why they come about every six-or-so years. History tells us that there are two unified motives. The first is the opportunity for platform holders to release a console that looks technically superior to its peers. The second is the fear that the competition is doing the same thing, catalysing the necessity to act soon or be left behind. Driving both is the core consumer’s never-ending desire to experience advanced tech, higher production values, and (of course) better graphics. But Nintendo is now the first company that must consider whether such an upgrade is necessary at all, and if such a switch could even be damaging. Unlike Sony and Microsoft, Nintendo has a distinctly dichotomised user base. Its traditional audience –who have supported the company for years – will no doubt want the Wii to eventually refine itself and upgrade to a newer model. Yet there is little suggestion that its newer (and arguably more lucrative) casual audience share the same desire for next-gen tech. After all, the phenomenal success of games such as Wii Play, Wii Fit, and Mario Kart Wii demonstrate that the system’s extended audience is absolutely fine playing in worlds that look distinctly last-gen. A big question therefore looms on whether that audience would feel any need to invest their money in an upgraded console, or even understand the reason to do so. Yet, if Nintendo doesn’t upgrade its system, the company will be in danger of alienating its core consumer. “I’m just thinking about how many different DSes I’ve bought,” says Eric Nofsinger, Chief Creative Officer at High Voltage. “I’ve bought the original, the thin one, I’ve bought coloured ones.” Nofsinger is currently busy working on The Conduit, a Wii FPS title that is aiming to allure the system’s more traditional consumer base. “I’ve basically bought the same handheld three of four times. But it’s because this one is thinner and sleeker, this one has a brighter display, this one’s a colour I like. That’s kind of interesting because it pulls in the product design element that I think appeals to consumers, but home consoles don’t benefit from that as much.”
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Welcome to the Frontpage
Copyright © 2010 CultureNation.org. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License. |
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